Cerberus can clearly be seen in the screenshot here, leading people to believe if it was a cancelled game or something that evolved into, say, Shin Megami Tensei: Nine, given that game’s roots as an online game. There’s very little to go off of here, but the premise is at least interesting, both in the context of Atlus in 2000 and where console video games were at in general with respect to utilizing networked multiplayer of any variety, local or online.įor a long time, it seems like this piece was the only known English coverage anybody had to go off and as a result, fueled a fair amount of speculation as to what it could’ve possibly been.
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Take this little PS2 venture that caused a minor stir when it was rediscovered in 2010 thanks to the above scan posted to the venerable Lost Levels forums. Hopefully you all will agree!ĪugAtlus’s Forgotten PS2 LAN Game AdventureĪs with every developer that’s been in the business for a while, Atlus has its fair share of skeletons in the closet in terms of projects that never got off the ground, both in terms of games cancelled after being formally announced and those that not even got past the prototyping stage. It’s not a whole lot of material, but I figured it was enough that I don’t believe he’s discussed most anywhere else, at least in print, so I decided to take it upon myself to translate it for posterity. In any case, this brief post that he wrote about developing Megami Tensei into a cross-media franchise has some nice tidbits that are worth sharing with non-Japanese readers, especially the part about how he and his publisher, Tokuma Shoten, attempted to get Nintendo itself to develop a game adaptation.
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Although I have plans for a large investigative piece that I hope to get online once I hopefully acquire a few key pieces of data and information that are particularly tough to come by, in the meantime, I have a translation to share after the break below of a post that Aya Nishitani recently wrote on his Facebook page about the early days of Megami Tensei, particularly its Famicom game adaptation.ĭespite being the guy who wrote the original Digital Devil Story: Megami Tensei novels that kicked off the entire series begin with, Nishitani’s name doesn’t come up a whole lot at all in retrospectives about the series, especially in English, which I consider to be a shame, even if Atlus’ games are the ones most responsible for keeping the series’ name in the public consciousness at this point by far. As you’ve probably long since noticed, the Atlus Atlas, along with my other side project has entered yet another lull as I focus on translating games for my 9-to-5 and generally keeping a roof on my head. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Aya Nishitani on the Days Leading up to Megami Tensei on the Famicom
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